StarCraft enhanced on its predecessor Warcraft II, which highlighted two extremely comparable playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device varieties https://franciscorr2bw.ampedpages.com/the-basic-principles-of-starcraft-57153799