Case in point: AI-driven NPCs could react in another way based on the participant’s habits, producing much more lifelike interactions and fostering a fair further feeling of agency and immersion. Example: In a single storyline, Geralt must come to a decision whether or not to help a character with questionable https://top-10-game-b-i-i-th-ng10864.thezenweb.com/5-easy-facts-about-how-do-players-navigate-choices-and-outcomes-in-gamebook-style-games-described-77490928